This is an indoor game, founded on the familiar "Hunt the Thimble".
We use a little dummy coon; either make it or turn a ready-made toy rabbit into one, by adding tail and black mask, and cropping the ears. Sometimes even a little rag ball with a face painted on it.
All the players but one go out of the room. That one places the coon anywhere in sight, high or low, but in plain view; all come in and seek. The first to find it sits down silently, and scores 1. Each sits down, on seeing it, giving no clue to the others.
The first to score 3 coons is winner, usually. Sometimes we play till every one but one has a coon; that one is the booby. The others are first, second, etc.
Sometimes each is given his number in order of finding it. Then, after 7 or 8 coons, these numbers are added up, and the lowest is winner.
An eagle feather hung on a horsehair, so as to stand upright, is worked by a hidden operator, so as to dance and caper. The dancer has to imitate all its motions. A marionette may be used. It is a great fun maker.
This is an indoor, wet-weather game.
The players hold a blanket on the knees or on the table. A soft feather is put in the middle. As many may play as can get near. They may be in sides, 2 or 4, or each for himself. At the signal "Go!" each tries to blow the feather off the blanket at the enemy's side, and so count one for himself.
A game is usually best out of 7, 11, or 13.
Make 2 stout sticks, each 2 feet long (broomsticks will do). Pad each of these on the end with a ball of rag. These are the spurs. Make an 8-foot ring. The two rivals are on their hunkers, each with a stick through behind his knees, his hands clasped in front of the knees, and the arms under the ends of the spurs.
Now they close; each aiming to upset the other, to make him lose his spurs or to put him out of the ring, any of which ends that round, and scores 1 for the victor. If both fall, or lose a spur, or go out together, it is a draw. Battle is for 3, 5, 7, 11, or 13 rounds.
In this the two contestants stand upon one leg, holding up the ankle grasped in one hand behind. Points are scored as above, but it is a defeat also to drop the up leg.
The two contestants stand right toe by right toe, right hands clasped together; left feet braced; left hands free.
At the word "Go!" each tries to unbalance the other; that is, make him lift or move one of his feet. A lift or a shift ends the round. Battles are for best out of 3, 5, 7, or 11 rounds.
The two contestants, on hands and knees, face each other. A strong belt or strap is buckled into one great loop that passes round the head of each; that is, crosses his nape. Halfway between them is a dead line. The one who pulls the other over this line is winner.
The contestant can at any time end the bout by lowering his head so the strap slips off; but this counts 1 against him.
Game is best out of 5, 7, 11, or 13 points.
This is an ancient game. A circle about three feet across is drawn on the ground. The players, holding hands, make a ring around this, and try to make one of the number step into the poison circle. He can evade it by side-stepping, by jumping over, or by dragging another fellow into it.
First to make the misstep is "it" for the time or for next game.
Sometimes we use a newspaper with a switch lying across it. Each when stung sits down. When one only is left he is the Rattler, and may sting each of the others with the switch across their hand.